Removing/Increasing Pair Bond Breeding Limit
Removing/Increasing Pair Bond Breeding Limit
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Posted 2021-07-31 19:36:12 (edited)
Max pair bonds you can have is only 22 after maxing out your territory, which would cost 31,855 SC and 851 GC (thank you AmberWolf for getting me these numbers). To me, this seems like a unnecessary restriction. Especially for players that have a specific play styles and lore that they want to adhere too. As these two points are important to how i play, it means that i now have to painstakingly plan out what wolves to breed what month and hopefully not mess up (which i have, and that how now messed up some of future plans and lore). My Suggestion:1) So I'm suggesting removing the Limit completely or changing it so that it easier to obtain. Personally, i would say remove it completely, since it doesn't restrict the number breeding (ei, you can breeding very female you have with your stud) just what wolves can breed together. If removing it completely isn't an option then how about this. Every 5 cave slots, you gain 2 or 3 pair bond breeding slots a month. This is still pretty restrictive, in my opinion. 2) Or instead, separating the breeding limit from cave slots. I, for one, don't want to have hundreds of wolves in my pack, so it doesnt make sense that I have pay for really expensive cave slots that I don't need just breed my 6+ bonded wolves. Paying 200 to 300 SC to increase the pair bond slot seems a little more reasonable Other Player Suggest/Thoughts:~2 slots per month for every 10 territory opened ~NO additional fee to break up a pair bond What are your thoughts? Do have a lot of bonded wolves? Anything to add/suggest? |
Dre #37719 |
Posted 2021-07-31 23:39:16
The only thing I'm worried about is users having more than one "stud." If the limit is removed completely (or greatly increased), a user could get a female from another user, create a pair bond, breed them, break the bond, and then send the wolf back after she gives birth. Personally, I think there are enough restrictions to prevent this - the 7 day wait, then a total loss of mood, then the pair-bond cooldown. However, I can still see people doing this for a rare enough trait. Wolvden devs have been big on minimizing promise transactions in any way they can. |
Keycatt #1226 |
Posted 2021-08-01 00:30:48
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Dre #37719 |
Posted 2021-08-11 08:21:01
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Badger #10939 |
Posted 2021-08-11 09:04:18 (edited)
That being said, I say increase the cap, but separately from cave slots! Support! And I don't agree with the GC/SC price to break a bond. There is a price on literally everything so far, the game feels like one huge currency sink when at most you can make 300 a day, assuming you can complete a quest, sell out in the raccoon wares and get all 100 sc from the fishing game, but most people can't. Even getting to 500 SC takes a few days. GC might be more abundant, but again we have SO many currency sinks as is! I don't want my freedom to bond which wolves I want to be slapped behind a paywall, that is not fun. The long cool downs and mood drops are enough of a penalty to really make me think long and hard about who I pair who with. But even then things just don't work out with that bond, you regret pairing them, and you just need to break it. |
Gringe #3594 |
Posted 2021-09-12 11:54:21
I wouldn't mind paying a sc free to increase limits. I would not like the fee on breaking pair bonds though, as the penalty for breaking them is fine as it is. |
AmberWolf #9552 |
Posted 2021-09-12 12:42:31
Can I ask how much you think you spent to max out your territory? |
Dre #37719 |
Posted 2021-09-12 12:46:35
I am free to play by the way, so I grinded those. |
AmberWolf #9552 |
Posted 2021-09-12 12:54:17
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Dre #37719 |
Posted 2021-09-12 13:23:29
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AmberWolf #9552 |