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Removing/Increasing Pair Bond Breeding Limit

Removing/Increasing Pair Bond Breeding Limit
Posted 2021-07-31 19:36:12 (edited)
I find it kind of weird that your stud can breeding within your pack as many times as it wants, but amount pair bonds breeding are  restricted to how many wolves are allowed in your pack. For every 10 cave slots purchased, only one additional pair bond is allowed to breed for the month. This becomes very very expensive very quickly if want to have multiple pair bonds.

Max pair bonds you can have is only  22 after maxing out your territory, which would cost 31,855 SC and 851 GC (thank you AmberWolf for getting me these numbers).

To me, this seems like a unnecessary  restriction. Especially for players that have a specific play styles and lore that they want to adhere too. As these two points are important to how i play, it means that i now have to painstakingly plan out what wolves to breed what month and hopefully not mess up (which i have, and that how now messed up some of future plans and lore).


My Suggestion:


1) So I'm suggesting removing the Limit completely or changing it so that it easier to obtain. Personally, i would say remove it completely, since it doesn't restrict the number breeding (ei,  you can breeding very female you have with your stud) just what wolves can breed together.

If removing it completely isn't an option then how about this. Every 5 cave slots, you gain 2 or 3 pair bond breeding slots a month. This is still pretty restrictive, in my opinion.

2) Or instead, separating the breeding limit from cave slots. I, for one, don't want to have hundreds of wolves in my pack, so it doesnt make sense that I have pay for really expensive cave slots that I don't need just breed my 6+ bonded wolves. Paying 200 to 300 SC to increase the pair bond slot seems a little more reasonable


Other Player Suggest/Thoughts:


~2 slots per month for every 10 territory opened
~NO additional fee to break up a pair bond



What are your thoughts? Do have a lot of bonded wolves? Anything to add/suggest?

Dre
#37719

Posted 2021-07-31 23:39:16
I agree that the limit should be raised!  I also use pair-breeding for lore reasons, and feel restricted by the limit. I've spent a lot on wolf slots just to increase the limit.

The only thing I'm worried about is users having more than one "stud." If the limit is removed completely (or greatly increased), a user could get a female from another user, create a pair bond, breed them, break the bond, and then send the wolf back after she gives birth.  Personally, I think there are enough restrictions to prevent this - the 7 day wait, then a total loss of mood, then the pair-bond cooldown. However, I can still see people doing this for a rare enough trait.  Wolvden devs have been big on minimizing promise transactions in any way they can.

Keycatt
#1226

Posted 2021-08-01 00:30:48
That's a really good point. I didnt think about that and I agree i think there would be players who would do that in order to get a pseudo stud.  So maybe there could be an additional GC requirement to break the bond if the limit is completely removed. That way players will really have to consider what wolves to bond together. It could be a good deterrent to prevent that.

Dre
#37719

Posted 2021-08-11 08:21:01
A higher limit would be nice, but I'd hate having a GC requirement to break a bond - I really value being able to change my mind about paired wolves, and the current penalty is reasonable. Also any GC requirement can be circumvented by chasing one of the wolves.

Badger
#10939

Posted 2021-08-11 09:04:18 (edited)
@Keycatt Well, in all technicalities that actually wouldn't be able to happen. As it stands males that aren't studs can only breed with the bonded female. Not to mention the 7 day rollover cool down. So unless someone trusts the person to send their girls over 7 days before their heat and trusts the person to rollover all 7 days as planned, even if they are bonded and bred, when broken males won't be able to breed for 30 days after, not to mention the mood drop to zero. I don't see with the current restrictions how your concern could become a reality. Males can't breed that quickly, and, if anything you get more breeding out of a male by continuously breeding him with his one pair bonded female, rather than consistently breaking those bonds to breed with several females so, I don't see personally how this will be viable enough to become an issue imho.

That being said, I say increase the cap, but separately from cave slots! Support! And I don't agree with the GC/SC price to break a bond. There is a price on literally everything so far, the game feels like one huge currency sink when at most you can make 300 a day, assuming you can complete a quest, sell out in the raccoon wares and get all 100 sc from the fishing game, but most people can't. Even getting to 500 SC takes a few days. GC might be more abundant, but again we have SO many currency sinks as is! I don't want my freedom to bond which wolves I want to be slapped behind a paywall, that is not fun. The long cool downs and mood drops are enough of a penalty to really make me think long and hard about who I pair who with. But even then things just don't work out with that bond, you regret pairing them, and you just need to break it.

Gringe
#3594

Posted 2021-09-12 11:54:21
Currently, at maximum territory, I have 22 breedings a month, which is way too low.
I wouldn't mind paying a sc free to increase limits. I would not like the fee on breaking pair bonds though, as the penalty for breaking them is fine as it is.

AmberWolf
#9552

Posted 2021-09-12 12:42:31
Wow, 22 is the limit!

Can I ask how much you think you spent to max out your territory?

Dre
#37719

Posted 2021-09-12 12:46:35
Going by the grouse guide, maxing out has cost me 31855 sc and 851 gc
I am free to play by the way, so I grinded those.

AmberWolf
#9552

Posted 2021-09-12 12:54:17
Wow, that's crazy expensive. If you don't mind, I'll  add these numbers to the 1st post so players can see them

Dre
#37719

Posted 2021-09-12 13:23:29
Sure, go ahead! But yeah for 200 territory which is expensive as it is, 22 breedings is really not much and frustrates me a lot because I almost always run out of slots in the first 2 weeks.

AmberWolf
#9552