Make Herbalist Stats Matter
Make Herbalist Stats Matter
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Posted 2021-08-26 07:11:44 (edited)
I would like to suggest changing the formula for reduction of time of foraging and crafting medicine which would depend on herbalist smarts and wisdom, respectively, instead of level. Time reduction would proceed according to the following formula (explanation below the box): R=T*(1-1/2S/250)*P where: R - time reduction T - time for completing task normally (60 minutes for foraging, 120 minutes for medicine crafting) S - herbalist stat points (smarts for foraging, wisdom for medicine crafting) P - herbalist proficiency (0% is 0, 100% is 1) Examples of how it'd work:
According to notes in Development Update #12, herbalist proficiency and level now contributes to reducing the amount of time it takes to complete foraging missions. This is generally really nice to have foraging time shortened but this change immediately made me raise doubts about stat issue. Currently, stats don't matter for some roles including herbalist and it seems to keep being neglected as level started to become an efficiency factor for pack wolves. In order for my idea to be implemented, only coding is required from the devs. The values in the formula may be a subject to be changed. Thanks for reading my suggestion! |
Dżanek #24018 |
Posted 2021-08-26 08:23:39
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Badger #10939 |
Posted 2021-08-26 08:32:31
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Lionel #34199 |
Posted 2021-08-26 08:47:44
I also agree that it's kind of strange to have a role that actively gains specific stats, but not have them matter at all. |
🌿 glasswort 🌿 #11643 |
Posted 2021-08-28 02:27:48
Stats matter to other important roles, so it's odd that herbalists are left out. The stats they achieve from being an herbalist should be more impactful - or have any impact, really. Herbalists just don't level. My herbalist's only level 11, and that's because she was a hunter prior. If I'm not mistaken, if you start a 1 year old wolf as an herbalist, they'll be LONG-since dead before reaching level 20. So yeah, definitely weird to have level be the deciding factor instead of stats. |
Whirligig (Hiatus) #11137 |
Posted 2021-08-30 20:24:11
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BlueFox #14215 |
Posted 2021-08-30 21:05:48
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Thistle ⭐ [He/Him] #29533 |
Posted 2021-09-02 11:02:29
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Snowcat13 🌞 #3716 |
Posted 2021-12-30 21:42:49
Regarding wolf leveling speed: my current herbalist, who is 3yr 8.5mo, has been an herbalist the entire time the update has been in place. She is currently level 12, whereas my previous herbalist died at level 14. So, in my experience, my herbalist levels up faster under the new system. I do go to college and work, however, so if I was able to be on frequently her level would be even higher. Basically: Yes, I support replacing level with stats. The new system seems to level herbalists quicker but it would be nice for herbalist stats to matter as well. |
Xeva #16394 |
Posted 2022-03-25 09:00:23
Otherwise I am neutral about this. |
EmpressLunastra #302 |