Discussion: Feeding & Care Changes
Posted 2021-09-15 08:28:54
For my tribe lore anyway as my wolves only care about being able to eat given i have to use a dice to determine if they eat or not which is annoying compared to Lioden cuz on there i use the play/tussle/groom thing to determine who ate or not based on if they got certain mood points e.i. 10+ mood = they eat or under = they don't eat that day Another thing i have is my Own ranking system where wolves will only get to eat certain things based on the level of their rank. I also hate not having everyone Do Something so for those who don't do much that day or even anything i have to use my dice to determine if they eat at all. I don't find that very fair but oh well there's nothing on WD that'd help with that part =.= Still on the FAPA this is awesome and many have some nice ideas. This feature actually being added as a everyday tool that Isn't exclusive to those who pay for it is rather sweet. ^ ^ I do appreciate what the staff does to help make the game better even if some things do take time which is fine so long as the changes Do happen and we're kept in the loop |
Fangx #12206 |
Posted 2021-09-15 22:03:30
It's taken the fun away from me because anything new that comes out, like crafting recipes or trophies, I can't be a part of it cause if I take one step out of the tundra I risk the chance of not having enough food to feed everyone. I've lost so so so many wolves because of this. That's the part thats personally draining for me. Barely scraping by with enough food and amusement. I sincerely hope you guys look into this! Hopefully this doesn't come across as rude! I'm just stating the issues me and my friends run into in this game. The processing mechanic also seems promising! Especially if it adds in more trophies and recipes like it says- sounds fun! And also the FAPA mechanic being free would be SO HELPFUL, It takes me like an hour and a half to get through all my wolves so to have it be done and over with in a click would be great! But like I explained, more ways to get food/amusement would be great too!! |
Blue🐇🌸 #15428 |
Posted 2021-09-16 12:41:16
I really like the idea of breaking down carcasses and finding trophies, items etc., and if people don't want to participate in that for immersion or roleplay making it optional would be a neat idea. I think potentially one way to balance people who have issues feeding larger packs is when you get to x amount of caves or wolves perhaps allowing for multiple hunting groups to go out at once? I get only sending one at the beginning, but once you have 20+ wolves it wouldn't be immersion breaking to say 10 or so go out hunting at once to bring back more food for the pack. I originally went to build 3 hunting teams before I realized that there's barely enough time in the day for 2 teams to finish completely. |
WolfeDente 🐺 #47963 |
Posted 2021-09-16 12:48:21 (edited)
Finding food hasn't been a struggle so far but I also only have about 25 wolves at the moment and am able to check in frequently to send out hunts, but I think maybe an extra slot for larger packs could be nice, maybe even give the second hunt a longer timer by an hour or so so it's not overly easy |
🔮 Divineclaws 🔮 #47465 |
Posted 2021-09-17 17:13:20
This has always been beyond infuriating and tedious to do EVERY SINGLE DAY, for weeks on end. Feeding and playing is probably the worst part of my WD experience, and I absolutely dread having to rollover and deal with it. So yeah, I appreciate something's being considered. Anything to streamline it is great. I do have some thoughts on both the main post and people's suggestions:
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Whirligig #11137 |
Posted 2021-09-17 19:07:42
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Asteros #20334 |
Posted 2021-09-17 19:08:28
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Katze #3 |
Posted 2021-09-17 19:20:10
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hauntedhowlz 🌙 #4904 |
Posted 2021-09-17 19:23:53
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magnadearel #17650 |
Posted 2021-09-17 19:25:06
It would be wonderful if crafting for decors and nesting materials counted the total number of uses from am item, with the amounts required adjusted as necessary on a case-by-csse basis to keep game balance. This is a great idea! The current system (where for maximum efficiency you have to use items down to 1 use before crafting) has always seemed kinda tedious/micromanage-y to me (to the point where I generally don't bother and just use up my full use items). |
Lionel #34199 |