Discussion: Feeding & Care Changes
Posted 2021-09-20 13:19:09
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Fal - semi hiatus #43456 |
Posted 2021-09-20 22:29:08
I've paid for FAPA and I think this is a fair transition for it. I'd love to see these customization options and to have more control over the global/cave feeding settings - this is something I've wished for on the sister side, LD, as well, so I'd be very happy to see it happen. Thank you for listening to community feedback and offering ideas <3 |
Vesper #36475 |
Posted 2021-09-21 16:05:57
The suggested changes to the feeding/playing mechanis however will already improve my experience by 100% I expect and I may finally be able to buy FAPA which before wouldn't have made anything more convenient for me. So yeah incredibly thrilled. |
🐾Alymiell🐾 #18317 |
Posted 2021-09-21 23:22:12
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Cr'Ygg #488 |
Posted 2021-09-22 11:08:57
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Jotfiikqeth #18541 |
Posted 2021-09-22 19:12:49
However... I do have reservations about the plans as laid out in the first post. I'll try to make this short. Processing: The name leaves a lot to be desired, as do the implications— why would wolves do this? I wouldn't mind if this process (whatever it ends up being called) was an option for convenience, but I really hate the idea of carcasses becoming unusable on their own. If at all possible I'd love if we could still have both, if we have to have "processing." Toys: As other players have stated already, I whittle amusement items down to one use for crafting/nesting material making. I have no idea how this would fit in coding-wise but would like this to still be an option somehow. I'm also not wild about generic "toy", or each item being useless without "processing." Does this make me unreasonable? Cave Feeding/Playing: I do like the sound of caring for wolves per cave. Maybe (again, not sure if this would work in coding) this could only be done with "processed" meat/toys, so that those who still want to feed individually from carcasses/play with amusement items would have to give up convenience to do so. Possibly, carcasses/amusement items could only be used from wolves' individual pages and/or the hoard? (The availability of food and amusement is a separate but definitely related issue. However this is implemented, it won't be much good if you don't have the stuff!) |
Levi #33797 |
Posted 2021-09-23 08:30:22 (edited)
I also wanted to say I 100% agree with Websteak. I have made suggestions and supported many others that either increase hunting party size (to allow us to train more stalkers and finishers), or more hunts out at a time to bring in more food as pack size increases. When I was at about 50 wolves I could feed them through all the seasons, but I'm close to 90 now and there is no way. Really does it make sense that a pack of 100 has only 5 wolves out hunting to feed the entire pack while the rest of them stand around doing nothing? On top of that I too am a stat breeder. I have so many awesome potential finishers and stalker's that just sit there going to waste, or I just chase them off after I cant feed everyone every day. Realistically a person cant be online all day -I work 40-50 hours a week. Even logging on just to send out the hunters 20-25 hunts a day is all I can do. That's 2 finishers and stalkers. The replacements are just sitting there waiting until one dies. I do scout a few for a time, but that's limited too. As pack size increases somehow more hunters should be able to be sent out. Larger hunting teams or multiple ones -it needs to be increased. The number of scouts allowed should also go up with pack size. The hunting team issue to me is the #1 thing I would like them to address. I really dont care about clans at all. I'd rather they spend their time and resources on that issue. |
Snowcat13 🌞 #3716 |
Posted 2021-09-24 06:09:34
However, processing could be used for when a carcass is about to rot or if it's something small. Like if a food rots next rollover it can give a toy or if you process a muskrat carcass it gives you meat chunks! As for the fun, I kinda wish we had stuff like the Play, Tussle and Groom like do in Lioden instead of having to use toys all the time, I find it very very difficult to get toys for 12 wolves every day. |
Lilademon #6339 |
Posted 2021-09-24 09:41:55
And the same/similar reasons go for turning amusement items into 'toys', too - a lot of my enjoyment playing the game is accumulating and using all different kinds of items. Turning them all into a single, general item seems strange compared to how nature-y and realistically detailed Wolvden has been made. I'm a relatively new player, and each day I encounter all the little flavor in the game's mechanics - different lore text for every type of feather, the option to 'bury' items for no apparent reason, and actions in Explore that don't benefit you in any way, but to help show that exploring isn't one exciting event after another - much of the time, you won't even find anything. Streamlining items into 'meat' and 'toys' just isn't right. For the FAPA issues, I would suggest a way to let users choose which specific kinds of items will be automatically used - for example, if they really like gull feathers, but would want all their blue jay feathers used immediately. A simple checkbox for each stack of items, that preserves past the use of those items, for when you find or buy more of them - your preferences have been already saved. And some simple changes can be made to the current feeding processes to make it much more efficient. For example, could we select multiple wolves or a whole cave to feed at a time, instead of just one? And instead of feeding with a single carcass, can we feed with a whole stack of them? Those two changes together could let users feed ten wolves or so with one click! |
✨uwu i'm May✨ #48695 |
Posted 2021-09-24 13:59:07
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Zeraki #26932 |