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Territory marking instead of losing biomes to new lead wolves!

Territory marking instead of losing biomes to new lead wolves!
Posted 2021-10-20 14:10:13
I had an idea in mind, of a system to be able to preserve your discovered biomes even after a new lead wolf arrives, as I've come to know, you lose an amount of discovered territory once you're old lead wolf passed away.
But what if instead of losing that territory, the knowledge and strength of keeping that area is preserved.

Maybe this could be made into a new role for pack members like guards/sentinels/warriors, a task performed by a lead, or maybe a feature given to scouts. What if there was a bar/proficiency of how well your territory is marked in each biome, where they'll be the job of marking it so it does not get taken away by other "packs", enemies or just from losing all its proficiency. So if all your discovered biomes are well marked, you don't lose that territory to new leads, and if it's ignored, you lose that territory and have to completely re-discover it.

Perhaps different biomes are easier/harder to mark and keep a full proficiency, and each day you'll have to remark it once maybe a couple times or it starts to loose its strength. Maybe the amount you need to re-mark it depends on season/weather/time/area/amount of enemies, etc.

Another possible addition could be each biomes "knowledge", where a feature we already have, "re-scouting" within already discovered biomes, how many times we re-scout it could give the knowledge of that biome more strength. The more knowledge strength a biome has, perhaps the easier it is to keep it marked, or even more items found by scouts when they return.

I think it would be a very interesting and fun feature given to packs, instead of just simply losing that biome, and rediscovering it each time there is a new lead, because the pack would still have that knowledge of that territory. Perhaps that knowledge could be kept by elder wolves or something similar. But of course it's just a fun suggestion!

I'd love to know others input on it, as well as admins etc. Please share your thoughts :)

InukGraywolf
#49201

Posted 2021-10-20 17:02:19 (edited)
I've never been particularly bothered by losing biomes on new leads, but I do like the idea of biome bars degrading over time, requiring you to rescout to keep them full so you don't lose your ability to explore there.  Perhaps the biome bar can have a second color, after you explore it all the way its green, but then there's a new blue meter or something that notes recent scouting expeditions there.    Imagine the blue bar as an overflow.
You start out with it half full after unlocking the biome, and over time it will degrade.  You can either explore a biome with your lead or rescout to refill lost familiarity.  Each step will fill a certain percent of the bar, scouting filling a 100x that percentage(since it takes 100 energy).  Every rollover each biome has a chance to degrade, that chance is reduced if that particular biome has been interacted with that day(explored/scouted)
  If the blue bar is completely gone the next time that biome degrades it cuts into the green bar, meaning you cannot explore there until you send your scouts there (as though it were not yet fully discovered) enough times to refill the lost green bar.

Example: my wolves just finished scouting tundra.  They got the original green bar to 100%, and get the buffer 50% blue bar.  I explore in tundra for a bit and get another 25% (175 total).  Rollover hits, I have a decreased chance of losing familiarity in that biome, but I get a bad roll and lose 10%, leaving me at 165%.

If you assign a new leader your biomes will take the percentage of blue bar as their green bar.  So lets say I had tundra at 165% scouted (100% being the green bar, 65% being the overflow blue bar) then upon appointment tundra would be 65% scouted.  Your home biome will always be 200%.

This would make scouting and choosing where to explore a lot more interactive, and create a use for scouting more than just Glacier and Rainforest.  Also removing the weird amnesia wolves go through when promoted to lead, while still keeping some amount of transitionary challenge for new leaders.  It adds a bit more consequence to your actions.  A pack that spends a lot of time in one biome will lose less information on the biomes they frequent.

Hypothetically if this were implemented, it also opens up new opportunities, like you could make certain explore encounters unlockable by higher familiarity with a biome.

SyntheticHumor🍁TaNOOKi
#872

Posted 2021-10-20 17:29:54
Absolutely! I definitely love your mechanics and idea,  my take on it was obviously just brainstorm and I had no personal problem with the loss of the biomes, but with the lack of an even more interesting system to back that up, obviously having the perks of keeping the biomes comes with its great challenges and having to keep up with them being discovered. I love your suggestion on it for sure.

InukGraywolf
#49201

Posted 2021-10-20 18:01:31
Yeah, it definitely feels odd the way its currently implemented!  Especially with the classic situation where the scout becomes the new lead and suddenly forgets his whole lifes work, haha.

SyntheticHumor🍁TaNOOKi
#872

Posted 2023-11-05 16:05:45
I think a neat twist of this idea would be to give rescouting a better purpose, only unlockabke after discovering all biomes. It would be a way of "re-discovering" in order to keep it for the new lead!

༺⛧𝔸𝕖𝕟𝕠𝕔𝕪𝕠𝕟⛧༻️‍ 𐂂
#65468

Posted 2023-11-05 16:31:49
@Aenocyon
Totally! I generally would love to see expansion on the purpose of scouts as a whole so that would be great! Definitely unlocking them all to start the process so there's work involved that makes sense! Thanks for your input!

InukGraywolf
#49201

Posted 2024-05-21 18:00:26 (edited)
Support! It would be way cooler to see them degrade over time so you don't have to wait to see 100% energy. Your wolf's successor isn't from a thousand years into the future, they've grown up in the world same as ur lead. Sure they don't have the experience your lead does, but that's what they get anyways, experience! I think having them degrade all the time would make players a lot less stressed about exploration events and having to time rollovers to make sure their lead doesn't die and ruin the event for them (ESPECIALLY in August).

I had to pay the gold fee to replace my lead with a younger wolf cuz she was gonna die in august otherwise -.- . Super annoying.
Daewnie
#69937

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