Blind wolves should have (at least some) roles
Posted 2022-10-28 13:49:07 (edited)
Even if they did not mean to, by choosing a very common real life disability that people playing the game can have as the "mutation" that prevents our wolves from doing anything, they've implied that blind people and animals are functionally useless. They should have made up a fake mutation/disability if they wanted that in the game, and not done something that would make some of their disabled players feel like they don't matter. There's a very common misconception that if you're disabled you are child-like/a burden/cannot function independently, and I don't think the game should play into that stereotype by using blindness in the way you suggest. I really, REALLY hope that isn't the reason behind it. |
VagueShapes #828 |
Posted 2022-10-28 13:58:21 (edited)
I really like the concept of breeding a wolf that can't take any role and finding a way to make progress with the wolf. I wouldn't like this mechanic to be neglected. |
Dżanek #24018 |
Posted 2022-10-28 20:10:41
If the developers confirm your theory then I'll contact them directly to discuss some of my concerns. |
VagueShapes #828 |
Posted 2022-10-28 20:56:09
Even with the argument of, "there is fantasy elements in this game," I still can't feasibly see a blind wolf being able to take down elk, deer, bison, etc. That's difficult and dangerous enough for wolves with all senses, the danger would be even higher if one of those wolves was lacking one of their senses. A kick to the head or an antler to the chest is definitely more than just a basic injury or open wound (also, if we are going by, "fantasy game element," arguments then hunting should not be more difficult in winter but I digress). I can definitely see blind wolves being herbalists and I was surprised to see that it wasn't an option for blind wolves, but it was for deaf wolves. Herbert is always there to guide your wolf no matter their proficiency, so he is pretty much already there to help and prevent any mistakes. My only guess on as to why blind wolves can't be herbalists is because of foraging, but I already kind of assumed Herbie watched over that too? |
LittlePuppy #2787 |
Posted 2022-10-30 06:58:28
And, if we're being honest, without being given an opportunity for them to contribute to pack life, their value will primarily be for display with or without lore, like how polymelia, brachies, etc are treated now, and breeding for more blind wolves. I don't lose sleep over the "ethics" of mutation breeding and selling, since these are pixel wolves and people can play the game however they wish, but it would be nice and I think rewarding to look into this because it might potentially open opportunities to develop the game. If the pair-bond helps blind wolves increase proficiency, there's another win for expanding the pair bond feature. The only game progress, like EXP and leveling, you can currently make from a blind wolf, from what I see, is to actually not work with it at all, but indirectly through their pups. |
Feli #69778 |
Posted 2022-11-06 02:58:55
If the game is supposed to be realistic in its limitations, I doubt it's realistic to imagine that a pack would provide indefinitely for a wolf that isn't allowed to give anything back (not even in the form of teaching or caring for pups, which is a common function of those who may be elderly or impaired in human and animal societies). Perhaps this is supposed to appeal to the collectors who enjoy having wolves around as oddities even if those wolves can't do anything. This is a pretty raw deal for a lore-based player, and I can only hope I never get one of these pups because it will be really depressing to see myself in a wolf that isn't allowed to do anything, and I'd probably have to let it starve to death due to its depression. |
possumproblem #71217 |
Posted 2022-11-06 15:42:43 (edited)
That's a lot to read so I'm not posting more but this thread has a good chunk of ideas and information, and I hope that the developers consider tweaking this new mutation into something a little more real |
𝔞 𝔯 𝔠 𝔷 𝔦 𝔩 𝔩 𝔞 #79033 |
Posted 2022-11-09 09:17:44 (edited)
Hunting: I only support the stalker role - a blind wolf is technically born with a normal sense of smell (unless it has some good genes), but focusing on smelling and hearing things will make it better. Maybe a blind wolf could start with more proficiency in stalking than a normal wolf, that would be pretty neat and realistic! Herbalism: I also support it, it's a pretty easy role, especially since herbalists already work with bears. Pupsitting: this is a bit more complicated, because we don't know how pupsitting works. Do they just sit in the den and watch the cubs? Are they in a rather dangerous area? I leave that to the devs, but I still think a blind wolf should be able to do it with full proficiency. You can also just make some different roles suitable for blind wolves, but the ones we have can still be performed by blind wolves. |
Uncreative #26188 |
Posted 2022-11-09 12:07:05 (edited)
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Celtic Ravens #31620 |
Posted 2022-11-10 12:12:26
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DemonLouie #16192 |