C U L T U R E The pack founder, Tempest, was born south of the Farhills in an abundant woodland.
Her birth pack was unconventional, descended from wolves gifted the ability to shift into humans by spirits. As years passed this ability corrupted them, and they grew more human than wolf, waging great wars and granting themselves fanciful titles.
Though she was of high status in her birth pack Tempest soon grew disenchanted with the complexity of life in the woodlands. War was a constant, and even in times of peace there was unrest due to the inequality within the group. Faced with inheriting leadership of the pack Tempest chose to leave, taking two companions with her on a long trip north.
Tempest's distaste for her homeland inspired her vision of a simple, logical life, and that simple desire underpins many of the Farhill pack's beliefs and practices. She chose to ban the taking of human form, condemning her pack to live as wolves alone, and discouraged spirituality and the practice of consorting with spirits. This, she believed, would lead them away from corruption and unrest, allowing them to live as their ancestors had – simply, as animals. However, not every resident of the Farhills is of the same belief….
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「Hierarchy」 The pack is ruled by a sole lead wolf and their advisor. The pack's lead hunter and herbalist may also function in leadership roles in times of emergency.
Upon the death of the lead wolf the rulership is inherited by the most accomplished of their offspring. Adopted children are considered, but blood related offspring take priority. As one might imagine, this occasionally creates infighting among the Leader's children. If there are no offspring, or if the pack judges the offspring incapable of taking up the role, the rulership falls to a pack vote.
The role of advisor is assigned personally by the lead wolf rather than inherited. However, a new advisor may not be assigned before the passing of the previous advisor.
Though these ranks afford their bearers authority, life in the Farhills is largely egalitarian. The lead wolf lives almost identically to a common hunter, though they hold more social capital.
「Traditions」 On the rare occasion that the pack welcomes an outsider the newcomer may be initially disturbed by the pack's traditions -- or lack of traditions, rather. When a pack member dies no ceremonies follow, and in most cases the body is simply left to decompose where it lays. Similarly, births go uncelebrated, as does the changing of seasons.
One of the few traditions the pack practices is the occasional matchmaking meeting, which occurs when a young wolf can find no suitable match within the pack -- generally due to a lack of compatibility or being too closely related to their packmates. A small entourage will escort this wolf to the territory of a nearby pack and attempt to broker a match. Unfortunately, few wolves are interested in marrying into the Farhills pack, which has a reputation for being odd and living in an uncomfortable, treacherous land. Further complicating things, few shifters are willing to give up their human form to join the pack, and few non-shifters are willing to taint their bloodline and take a werewolf mate.
「Law」 The pack's leadership is not overly involved in the lives of pack members, and there are few formalized laws. However acts that defy logic and cause harm are generally outlawed, and as the pack lives by a collectivist worldview, displays of extreme selfishness or ego are considered among the most egregious crimes.
Naturally, taking human form is an unspeakable taboo that also engenders severe punishment. That is not to say that this taboo is not often broken during clandestine meetings or under the cover of night.
Depending on the severity of the act punishments vary, but a common fate of lawbreakers is a ten sun-cycle exile into the shrouded woods. Should the lawbreaker survive this exile and manage to make their way back after the ten days they will be accepted back into the pack. Most do not return, and those who do never speak of the experience.
Those of high status are not except from the pack's laws, including the pack's leader.
「Naming practices」 Names are kept relatively simple and are usually derived from nature, but names that reflect pack values or indicate one's character are also sometimes used. Long, elaborate names are considered embarrassing, as are 'human' names. Newcomers to the pack generally select new names to demonstrate their dedication to living as a member of the pack.
Surnames and suffixes are not used at the moment.
「Religion」 If you were to ask a pack member about their spiritual practices they would, most likely, confidently reply that their pack doesn't concern themselves with spirits, that they are content to live simply. Few would admit to deep-rooted superstitions that the pack holds, superstitions that grow stronger with every generation.
The heavy fog that almost constantly blankets the region is believed to be somewhat sentient by most of the pack, who view it as a force of both protection and destruction. On the rare days when the fog lifts a great sense of unease falls over the pack, and most retreat to the safety of the den, unused to the harsh, direct light of day. It is commonplace for wolves to see visions in the fog, glimpses of spirits or reflections of one's human self, though few speak of them. In the early years of the pack these spiritual happenings were largely dismissed due to Tempest's assurances that they were nothing more than illusions. When Tempest's rule passes, however, this may change...
Whether the fog is simply a product of the low elevation and the nearby lake or a spiritual force remains uncertain.
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