``The Wanderers``
Goals
Just some random stuff that i want to do eventually
Breed my own albino (my friend gifted me most of mine currently ;w;)- Get enough gc for more pup stages (21/50)
- Have atleast 20 albinos. (16/20)
- Have atleast 30 foxes. (20/30)
Get a piebald fox (Heron'Peace my beloved)- Get 80 ish territory slots to make room for foxes.
- Have a fox base as leader (gonna have to wait for Etheridge to croak lol)
- Finish up the lore for the pack before Etheridge dies
- Completely rehaul lore after Etheridge's death.
- Get a better stud (Preferably albino or fox)
Events
Things that are currently happening in the alliance.
- Opal of the faction of frost has just had a new puppy! The faction rejoices :D.
- White'flame of the faction of frost has just given birth to 2 puppies! The faction rejoices :D
Lore.
The Wanderers is an alliance made up of 3 factions currently, acting as 'mini packs' that are ruled over by the nobles. How this alliance was originally formed isn't known, since it has gone on long enough that wolves with somewhat cruel intent now sit at the top of the food chain. The Wanderers are known for their frequent travels throughout the land, with it being custom to go to a new biome at least once every year(aka all seasons have passed.)The factions are currently located in the Prairie. ...................................................................................................................Factions ...................................................................................................................There are 3 factions as of right now, that being Gold, Frost and Mud. These factions are ranked by most usefulness(top to bottom dens) to the alliance, with new factions usually being at the bottom. Each faction has their own leader and unique customs.(For more lore on each faction, go to their den description.) ...................................................................................................................Nobles ...................................................................................................................Nobles are those who are descendants of the alliance founders, now at the top and overseeing all underneath. There are currently 7 Nobles, that being Etheridge, Moth'Heart, Vince, Granite, Diorite, Grapevine and Juniper. ...................................................................................................................Rogues ...................................................................................................................Rogues are wolves who have broken any rules and were banished because of it, now living on the outskirts and following the Wanderers in hopes of scraps. There currently are no rogues. ...................................................................................................................Marking ...................................................................................................................Wolves that are marked usually are rogues or have non-wolf heritage. ...................................................................................................................Legend ...................................................................................................................🦊 = This marking means this member has fox descent. 🐶 = This marking means this member has dog descent. 👑 = This marking means that this member is a noble. ❌ = This marking means this member is a rogue.
Rules
1. Pupsitters can only watch pups in their own faction. .....................................................................................................................2. Noble leaders can only be male. .....................................................................................................................3. Inbreeding is frowned upon. Factions are required to turn in any wolves who are inbred so they can be marked and be kicked out. .....................................................................................................................4. Any non-wolf member must be marked to keep count, anyone found to be harboring un-marked non-wolves will be severely punished. .....................................................................................................................5. Scouts must retire when they are 5 years and 6 months old, and hunters when they are 6. Retired scouts/hunters are allowed to become mentors. Herbalists and pupsitters never retire.
King Etheridge | ||||||||||||
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