Skip to main content
Main Content

Inbreeding Warning Pop-Up

Posted 2021-09-18 09:06:30 (edited)
That is a pretty huge hypothetical for something that is already explicit within the game, that can be labeled in any way, that doesn't even have to be engaged with in any way that matters beyond 'toggle on or toggle off.' So I genuinely do not see the problem, except that it might, maybe, prop up a thing that's already happening.

People who don't give a crap about IB/NIB will continue to not give a crap about it. People who do will have a method of dodging the issue if they're getting tired looking through long lineages. So, no offense, but to me, it sounds like your objection is 'this isn't my playstyle and I don't want a different playstyle to be accommodated,' which doesn't leave a lot of room for engagement beyond what's already been said.

EDIT: I say it's explicit to the game because there are genealogies present. The ONLY thing missing is that it isn't labeled with that exact term, and it still doesn't have to be termed that way. The toggle can be named 'detect crossover yes/no' or whatever, it is just a tool a pretty significant number of players - myself included - would like to use.

DogBlud
#24586

Posted 2021-11-26 12:07:52
It would be nice to be able to know, because some people are very forgetful but still want to avoid lethal mutations because we do not have the gc to make lethals immortal and dead puppies are sad.
CursedAlien
#31122

Posted 2021-11-26 14:49:40
That, and the artificial value it's placed on short lineages is absurd.

DogBlud
#24586

Posted 2021-11-26 15:39:40 (edited)
I wouldn't mind an inbreeding pop up if it only checked the wolves up to the great grandparents. After that, it is quite frankly silly to regard a wolf as inbred unless it has got overwhelming repeated wolves.

Player made challenges which aim to have no repeating names in their wolves' heritage sheets are just that, player made. They are not an accurate representation of non-inbred wolves, and if this suggestion is put into place it should not use such a framework.

Animals naturally breed amongst each other and their relations - such is the nature of regularly sharing geographical space. Some animals will share some recent ancestors and this is not harmful - in fact it is often beneficial (there is a reason why that ancestor was able to spread its genes so successfully). I would think it silly to call them inbred.

For wolves with very close relations, I understand why players would really want to avoid that. Hence I do think that this suggestion has a use. However, the criteria should be strict and limited, and wolves who share great grandparents/even older should not trigger the notification. At that point, the wolf is no longer inbred and if players want a wolf with no repeating names, then they can choose to check themselves.

Blue Pigeon
#15038

Posted 2021-11-26 15:49:17
Except that still places artificial value on 'new' bloodlines, and some players really do want long lines for lore reasons, or just playstyle reasons. Ditching lines because they got too long is annoying, and if you want clean lines it really hurts no one to have it check that far back. What the player does with it is their own choice.

DogBlud
#24586

Posted 2021-11-26 15:56:06
^^
Plus maybe some kind of toggle to have the checker turn on or off. That way if people are that annoyed by it, they can just turn the thing off and never have to pay it a second thought.

dearhunter
#29460

Posted 2021-11-26 15:56:43
What players do is their own choice. And if they choose to play in a way which is restrictive and/or not intended by the main game, then they bear the bulk of the irritation there.

Also, clean lines is a player gamestyle, and has little to do with the realities of actual inbreeding. If the game devs were to implement a feature which prompts an alert when there is any repeated wolves in a heritage, no matter how far back, then they should be transparent in how it encourages that particular play style. It would not be an 'inbreeding' warning, it would be a 'repeated heritage' pop up that is only for a very specific player made challenge, and its presence would make that playstyle an official and expected way to play Wolvden through its own mechanics encouraging such playstyles.

Presenting such a suggestion in the guise of an 'inbreeding warning' is misleading.

Blue Pigeon
#15038

Posted 2022-11-07 16:38:54
I wrote this on another topic that brought this up:

"Support! Perhaps it could be a toggle on our profiles that you have to turn on to see? A bit like how they did travelling wolves.

I'd also really like it if you could get a message appear (maybe above the puppy images) telling you the COI% of the litter when you scry two potential parents. That would really help when checking who I might want to pair-bond in future."

To elaborate on the first part, I think a small addition of "are you sure you want to breed these two wolves? Their pups would be born with X instances of inbreeding and X% COI." would be alright.
I'd also like that bold part to show up in a banner when scrying if you've turned on the "check inbreeding and COI % for breeding" function (or whatever it'll end up being called) :)

VagueShapes
#828

Posted 2022-11-08 14:18:23
I don't think there should be inbreeding warning pop-ups, even as a toggle on the profile as some players may start feeling the game insinuates that inbreeding has some irreversible consequences.

However, since inbreeding has been defined, I think it's okay to have an indicator on the breeding page that displays the COI that would result from the breeding, which the player may read before sending a stud request or breeding own wolves.

Dżanek
#24018

Posted 2024-03-22 23:28:27
I agree entirely with VagueShapes' comment right above! Some people don't care, nbd, but I care and so do others, and if I could opt into it to avoid accidentally inbreeding, I'd really appreciate it!

Riot
#16876

Search Topic