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Feedback Request: Traveling Wolves

Posted 2022-10-11 17:15:29
I definitely agree I would prefer them working on content and QOL updates than focusing on this feature.

𓆗𓆙 FreyaTheWolf 𓆙𓆗
#44955

Posted 2022-10-11 17:17:26
I'm not sure if this has been brought up as I haven't been able to read all 20+ pages, but from whate I've read so far it seems that people asking for travellers to have the option to be breedable are ignoring one big concern:

What if the original owner recalls the wolf while she's pregnant or before the puppies ween? They've basically gotten a free studding if the pups travel with mom, which is even worse if the holder paid to breed to an outside stud. That's unfair to the holder if they wanted to keep them.

I think if travellers *are* given the option to be breedable, the puppies should be held in limbo, similar to Lioden cubs with reverse breeding (I know they're separate games, just using it as an example!) And after weening they're returned to the pack that mom was in when she was bred.

💀 Maladi idalaM 💀
#1568

Posted 2022-10-11 17:19:08
I think if travellers *are* given the option to be breedable, the puppies should be held in limbo, similar to Lioden cubs with reverse breeding (I know they're separate games, just using it as an example!) And after weening they're returned to the pack that mom was in when she was bred.

I don't play Lioden, but a system like this sounds neat. (And since the devs already have code written for it, hopefully it would be easier to implement something like that here.)

Lionel
#34199

Posted 2022-10-11 17:27:07
@Lionel Thank you :)

Sorry mods 🙏

𝔞 𝔯 𝔠 𝔷 𝔦 𝔩 𝔩 𝔞
#79033

Posted 2022-10-11 17:28:20
@💀 Maladi {Jedi} 💀

I don't play lioden enough to really understand this suggestion. Do you mind giving me a quick run down on how it works? :)

Slothie
#2938

Posted 2022-10-11 17:32:36 (edited)
Catching up on previous messages and adding a couple more notes:

Pairbonds
I don't think travellers should be able to be pairbonded while they have the role to make it simple. If it's done for lore and not breeding it doesn't have to actually be done - ex, a the traveller was "pairbonded" (but not actually in-game) to a wolf in the pack.

Secondly I think it would be too much to ask for cross-pack pairbonding to be coded into the game, which would be what would need to happen unless pairbonds are auto-cancelled on a recall. Cross-pack pairbonding brings up a whole host of issues, like who gets to breed the wolves or disband the pairing, and is a huge undertaking for a fun forum game that could just ignore pair bonding. Also the owner being able to disband a pairbond by recalling wouldn't be fair to the host as they'd have to use amusement for their bereaved wolf to avoid them running before rollover - all because of something entirely out of their control.

While it's a nice idea and would allow male travellers to breed, I think it would over complicate things and would be simpler just to block all travelling wolves from being pairbonded or being able to become a traveller if already pairbonded.


Breeding - Pup Ownership
For the breeding issue I think it's fair to allow it if there are some strict rules / guidelines for the ownership of pups, as well as some code put in place for recalling and running pregnant & nursing wolves.

I think what would be fair is to say that if you are letting your travelling wolf breed, you are accepting that the host can breed them to anyone at any time and that the pups will stay with them after weaning. I get that some owners might want to try and keep one of the travellers pups, but his should be treated as if they're buying any wolf from that user since they're the one that used their resources to breed the pup.

It should be discouraged for owners to send funds to hosts to have wolves bred as it complicates this system - if the owner wants to breed the traveller to a specific wolf, they can recall them before they go into heat and breed them themself / reset their status to not be breedable until they want to breed them.


Breeding - Recalling / Running Pregnant or Nursing Wolves
In cases where a travelling wolf is pregnant or nursing, I don't think the user should be able to recall until the pups have weaned. If the traveller runs due to low food or mood:
  • Pregnant wolves have their pregnancy removed as if they were IBFed and there were no surviving pups.
  • Nursing wolves have all their puppies removed as if they died, and they aren't re-obtainable.
This puts the responsibility on the host to keep their pups alive, and stops the owner from interfering to snatch the pups or otherwise cause the pups to be lost. That's why I suggested they're automatically considered the hosts - so that they can only lose out due to their own negligence. Unfortunately this would mean if an owner wants a pup and it isn't taken care of well enough by the host they won't be able to buy them, but this isn't too dissimilar from a pup not being protected and dying before weaning.

Misc
Misc Mechanic suggestions I couldn't fit in anywhere else:
  • If a traveller runs from a pack it should appear in the owners section of their den runaway wolves appear in with no cost to reclaim them
  • If a traveller is recalled but the owner has no space, they will be warned that they will go into the runaway box and will be deleted after the same amount of days as usual. The player must make space before they can reclaim, but it'll stop the host from mistreating the wolf further in the mean time.
  • All pending stud requests should be removed if the wolf is recalled or traded out to another user.
  • Pregnant and nursing travellers living in the Owner's den can't be traded to avoid ownership rows when the pups are born / weaned.
  • If a host goes on hiatus while holding a pregnant/nursing wolf, the owner can message the modbox to have the wolf returned after a set period of time (maybe 20 ROs?)
Edit:
Wow there were a lot of comment's while I was writing that! ._." I'm curious about how the reverse breeding works in Lioden since it sounds like a simple solution to a lot of the potential breeding problems

Embers
#3501

Posted 2022-10-11 17:57:03
I am confused on why if they worked on this it means they can't do other updates. i'm sure they can still work on other things, its not just 1 mod. it would be a small thing, something not as big as a event, I dont think they would be asking to do this if they didn't think they could work on it.

Sunny
#55478

Posted 2022-10-11 18:00:02
Instead of it killing the pups, why not have the pups be transfered to another female wolf like i had said before? unless theres a problem I'm not seeing-

AlphaSnowSong
#3848

Posted 2022-10-11 18:01:26 (edited)
It probably wouldn't take much from the writers. And at most it might require 1-2 pieces of art if they make a tutorial for traveling wolves. But coding is one of the most complicated aspects of the game. Every new feature added to the website requires coding to function. And then it also requires people to test them and work out any bugs - you would be surprised of the amount of site breaking bugs that are fixed before the update is released. We only see the minor bugs.

While this might not delay art content like bases, mutations, nesting pose, etc. it's fair to assume it could delay updates that also require coding. Updates we know coming that require coding are skill trees, the karma system, new mino games, in depth relationship/personality expansion, enclave expansion, clan/guild expansion and more

Slothie
#2938

Posted 2022-10-11 18:02:03
This would be a major update. There are not very many people who work on the code of this game, and while they could make it happen, I still desire something like hunter/herbalist recalls first. Especially since there isn't a huge section of the playerbase that would use this.

𓆗𓆙 FreyaTheWolf 𓆙𓆗
#44955