please don’t integrate karma! (addendum: at least not how exists in LD)
Posted 2023-07-21 15:11:16
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mercurie #35270 |
Posted 2023-07-27 18:15:39
I feel the karma system differentiates the games in a creative way. It makes them feel less cookie-cutter. It's not "the wolf game" and "the lion game" at present, but would feel that way if they shared too many similarities. |
Paw #112093 |
Posted 2023-08-16 10:20:04
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Closed Account #113195 |
Posted 2023-08-16 10:24:06
Karma system, as it was on lioden, does not fit the overall tone of this game. Lioden's karma-based encounter writing was atrocious. I don't want my wolf to be a death lord or a goody-two-shoe angel king, you know? I just want him to be a cool wolf doing wolf things. I like that wolvden has been quite naturalistic (note: naturalistic, not realistic) in comparison to Lioden in a sense, that acting like a wolf would in nature (for example, killing an injured animal) is not punished as an evil act. |
Elzu #112037 |
Posted 2023-10-19 16:44:40
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Dżanek #24018 |
Posted 2023-10-19 17:01:39
In addition to that potential problem, the other is, as I mentioned before, that moral choice systems pretty commonly devolve into "be super bad or super good only" because middle ground is just useless. This time I'll directly quote Yahtzee Croshaw, from his Zero Punctuation review of Infamous 2: "as always, the best rewards are reserved for only the biggest saints or the biggest cocks, so altering your attitude is pointless, and they might as well ask you at the start of the game if you're going for a saint or cock run and stop nagging us with the same choice every five minutes" |
Katie #28191 |
Posted 2023-10-19 17:04:34
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Yup[Rat]nikᘛ⁐̤ᕐᐶ #91893 |
Posted 2023-10-19 18:25:30
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Closed Account #113195 |
Posted 2023-10-19 19:13:10
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༺⛧𝔸𝕖𝕟𝕠𝕔𝕪𝕠𝕟⛧༻️ 𐂂 #65468 |
Posted 2024-05-30 04:10:22 (edited)
To me it just feels out of place, as a lot of other things are reminiscent on actual real life wolves and how they live. "Good" or "bad" are entirely human concepts that, in my opinion, have no place in the lore of this game. I also think that karma systems really generalize things, like an option is either good or bad, there's no room for nuance. I feel like Wolvden as it currently is also allows for a variety of different play styles and I'm afraid that a karma system would limit that. I want to play how I prefer, without having a label forced upon me based on my actions. I tried playing Lioden in the past, but I just couldn't get into it, partially because of the karma system because as a beginner I also found it quite confusing and intimidating. So yeah, TLDR I really hope they change their mind and don't add this :') |
Dakota #80237 |